I have been trying to build some CFM plugins for Maya, but before the latest version (v6), it was a CFM app. This means that the plugins it supports are CFM and the only way to make those is with Codewarrior as Xcode doesn't support CFM plugins.
Is there a way to perhaps make a bridge/interpreter between the CFM application and a Mach-O plugin? I know it's possible to get a CFM app to work with a Mach-O plugin but the CFM app has to be built to work that way. I was wondering if it could work by just modifying the Mach-O plugins somehow.